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LDNUTD Education Programme

LDNUTD Education Programme

I was really honoured to take part in the inaugural esports education programme hosted by LDNUTD, a fantastic esports team in London. Reaching out to young esports players in London, the sessions covered all aspects of becoming an esports professional. I was really pleased to speak to school kids and beyond about how to think through developing a public speaking presence in the esports world. Here’s a bit of what we covered.

Brave New World Festival

Brave New World Festival

I was delighted to speak about Extraterrestrial Ethics this month for #BNW2020, a fantastic event, which brought together artists, philosophers, scientists, and engineers to think through some of the biggest problems we face.

My talk on ET Ethics gets into an expanded definition of alien life forms that takes into account the new biology we are creating through synthetic biology and the likelihood that our evolution may take place outside of planet Earth!

More on that later!

Esports Education Summit

Esports Education Summit

Earlier this month, the British Esports Association produced the Esports Education Summit, in partnership with Pearson Education. I was delighted to speak in a session with Dr Maria Stukoff, as host.

We covered career paths in esports, from how STEM subjects are really benefitting from the esports pathway to the creative work involved in designing increasingly immersive experiences in esports.

The Science Communication Crisis

The Science Communication Crisis

These are remarkable times and I was very pleased to have the chance to speak with people from the STFC and UKRI community about the importance of science communication. Here’s the re-run.

Our Digital Future: Thinking Through the Ethics

Our Digital Future: Thinking Through the Ethics

Today, took part in an event produced by the Manchester organizations Future Everything and MIDAS, focused on discussions about ethics and digital technology. You can view the whole session here.

"How can gaming and science come together?"

"How can gaming and science come together?"

I was delighted to take part in the week-long Pint of Science programme this week, especially as our event covered one of my favourite subjects - gaming. In my slot, i cover how Salford’s Game Lab inspired collaboration and why gaming is a great way to develop enthusiasm for learning. Here’s the video:

Taiwan Olympic Academy Conference

Taiwan Olympic Academy Conference

I am really delighted to be virtually in Taiwan this week, speaking at their National Olympic Academy about the relationship between ‘Sport, Health and the Environment. I get into everything from nanotechnology to virtual reality to discuss how an appreciation for planetary health must guide everything we do and the sense we make of human actions in a fragile and vulnerable world. I’m really pleased to make this available more widely on YouTube.

Sport 2.0

Sport 2.0

It was an absolute pleasure to be involved with an event this week run by the Tokyo 2020 Director of International Communications Tatsuo Ogura, who took time out of his role to produce an independent, charity liveathon about all things digital and sport. For 24hours speakers from all over the world covered a range of topics in an event he wants to become the SXSW of Japan.

My session takes you through the last 20 years of digital innovation, which leads up to how esports are changing the conversation about creativity, culture, and content. You can watch it back here

Artificial Intelligence and Esports

Artificial Intelligence and Esports

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This week, I took part in an event led by the United Nations agency ITU and the Global Esports Federation, examining points of intersection between artificial intelligence and esports. Other panelists included Ursula Romero, Chris Overholt, Chong Geng Ng, Bryn Balcombe, and our host was the amazing LJ Rich. We covered a wide range of subjects from how esports integration with AI is driving ground breaking research and the possibility that AI may just save the world from a range of catastrophic risks.

Currently working on a full article to examine these areas, so stay tuned! Meanwhile, here’s the recording from yesterday.



Digital Wellbeing and Esports

Digital Wellbeing and Esports

At the end of June, I took part in the Digital Wellbeing Festival, speaking about the importance of mental wellness when working within esports.

I was joined by Chester King, CEO of the British Esports Association and what struck me most was how the playing of games is such a joyful part of life and that we must ensure that this aspect of esports is present for all players, is a crucial part of what we need to produce.

One of the challenges with this is the risk that things which become work-like tend often to become ways of detracting from enjoyment and so the goal must me to find pleasure in the work we do, so that there is a strong sense of value and enrichment that we derive from it.

Yet, we must also be wary of the desire for the labour industries to cultivate such desires, in order that we may better serve the processes of production. This is a difficult balance to strike and yet I think it is well mediated by also nurturing awareness of systemic means of our exploitation, so we may better exhibit and assert our agency within these systems.

COVID-19 & Sports

COVID-19 & Sports

Another really fun event this week was led by Tonic Digital and I covered the last three months and what’s happened to the sports world in coming to terms with lockdown. So many traditional sports have found a digital alternative that it’s made some major steps into imagining a new future for them. Whether this will lead to long term planning for alternative experiences, or whether the end of lockdown will see things snap back into business as usual is anybody’s guess, but there is a new conversation taking place between sports and esports right now that’s really exciting.

Gaming and US

Gaming and US

I was really pleased to take part in an event produced by The Landing in Manchester this week. Focused on the gaming industries, I had a conversation with the amazing Julia Cwierz on where esports is going and what we need to think about to take it somewhere that is safe, exciting, and innovative.

The Landing is a remarkable community based in Media City and I’m really pleased that the University of Salford works with them on so many areas.

We talked about some really crucial issues in the world of esports, but the key one for me is the relationship between the wider culture of gaming and how it relates to competition. If we don’t conceptualise that well, we can easily lose sight of what’s at stake and what’s important when thinking about the direction of travel for esports.

Dancing with Drones

Dancing with Drones

This month, I spoke at the Cheltenham Science Festival , which ran a fantastic online programme, despite the COVID-19 Lockdown. Take a look at the 60+ hours of content on their channel. Here’s my talk:


Esports Business Mixer

Esports Business Mixer

On 10th March, my colleague Dr Maria Stukoff pulled together an amazing esports business mixer event in Manchester, amidst all kinds of cancellations due to coronavirus. It was fantastic to see players, managers, owners, and producers come together to talk about where esports is going and to think about how universities can contribute.

Our Esports Science Insights platform seeks to bring knowledge from academic research to industry pros to help figure out what we know and what we still don’t know about this rapidly expanding world.

Re-Radicalising the Knowledge Pioneers

Re-Radicalising the Knowledge Pioneers

I was delighted to provide a keynote for the Dutch research funding organization NWO, focused on the role we adopt in science as public intellectuals. It was as much a call to action, as a statement about the value of being publicly present as an academic.

My main point was that our absence from public life leaves the world vulnerable to those for whom information serves simply to reinforce their power and the independent academic is a crucial component of democracy.

Luckily, we have a lot of really remarkable scholars who are taking up this challenge and occupying the role of public intellectual. So, we have a lot to be optimistic. A key factor though, will be for us all to remain digitally agile, so that we can cut through the noise of digital media, but also make the most of the latest platforms that are available.

Science Communication in Times of Global Catastrophic Risk

Science Communication in Times of Global Catastrophic Risk

I was delighted to give a talk to staff and students at the Natural History Musuem in January, as part of their SciFi series. The talk focused on identifying urgent considerations in a climate of uncertainty around a number of major, global transformations.

I kicked off the talk by discussing the importance of utlising creative, digital technologies to put science where it can reach people, showing the game Ark: Survival Evolved as a great example of how dinosaur knowledge can be found. We quickly then turned to transhumanism as a critical re-framing of the climate emergency, so as to encompass a range of other global catastrophic risks. In doing so, we re-imagine the problem at hand and achieve a clearer sense of the totality of the risks we face and what’s needed to address these concerns.

Future of Sport

Future of Sport

It was really great to speak at Pro Manchester’s Future of Sport event, alongside my colleague Dr Maria Stukoff. We got into a lot of stuff, but most fun was talking about virtual reality and sports.

I think a lot of people wonder whether VR will go the same way as 3D, but it’s worth remembering that VR is still a developmental technology. Design glitches are getting fixed, new platforms are emerging to make a more comfortable experience and a lot of the people working within this space are really excited by the capacity to make the world more accessible by creating VR experiences of it. I know people who are creating VR interactives of the natural world, which are amazing. There’s a great everest video which gets into the waste left by climbers and how it gets cleaned up.

There’s so much around using VR for good and the health benefits of its integration with sports are vast. So, it may be a bumpy ride, but I think it’s likely that VR - or XR experiences - has reached a critical point in its history where it’s going to become a bigger part of everything we do.

Esports for Peace

Esports for Peace

Just before the summer, I was in Monaco giving a talk about how esports can contribute to peace processes. The event brought together many world leading athletes who have broken records for many years and it was great to have a chance to talk about the potential of esports for social good.

This will be worked up into a longer paper, but I’m passionate about the idea that esports can be a pipeline for all kinds of valuable social functions, from building greater innovation, to developing infrastructure, creativity, and community. These elements draw on the idea that digital rights are becoming a more crucial part of our world.

Altmetric Annual Conference

Altmetric Annual Conference

Last week, I spoke at the Altmetrics conference on how we may think about our role as scientists, not as professionals, but as citizens. Here’s what I said.

Virtual Reality and Esports

Virtual Reality and Esports

In Barcelona, I gave an opening keynote on Emerging Realities in Esports, for the Esports Regulatory Congress. Within the talk, I spoke about how new kinds of immersive realities are emerging that are changing how we define and play esports. Here’s a nice example…

The programme of work in esports that we are growing at Salford University is really exciting and the students are so switched on to what’s changing around our media culture. It’s a really exciting time to be working within this space, especially given the wide ranging of policy issues it engages where I think we can make a contribution.