How artificial intelligence is driving the FIFA World Cup this year

The 2026 World Cup kicks off on June 11, and it’s already being called the most technologically advanced tournament in history. That’s the kind of claim that gets made every four years, but this time it feels like something genuinely different is happening — particularly around how the game is being told, not just played.

[Thanks for reading Philosophical Soundbites! Subscribe for free to receive new posts]

Lenovo Is Running the Show

The story here starts with a partnership that deserves more attention than it’s getting. Lenovo and FIFA announced a suite of AI-driven tech solutions at Lenovo Tech World, staged at the Sphere in Las Vegas during CES, designed to power intelligent operations, support players and coaches, and deliver more immersive fan experiences across the tournament.

It’s the latest example of how a technology company is now central to the infrastructure of a major sports event, driving how it gets produced, officiated, and broadcast. That’s a significant thing and it tells the story of how sports became big tech ecosystems. Lenovo

Football AI Pro, AI-enabled 3D player avatars, and a next-generation Referee View are the headline announcements — but the product decisions reflect something more structural: an organisation that has decided AI is not an enhancement to how it runs football’s biggest event, but is how the event gets run. Artificial Intelligence News

Seeing Football in a New Way

Let’s start with something that’s been annoying football fans for years: VAR. The frozen frame. The armpit offside. The weird, dehumanising quality of watching a moment of pure drama get reduced to a forensic still image. That experience is being redesigned in 2026.

Lenovo is setting up 28 3D scanning cabins during the World Cup, operating in the hotels where players stay before games, to generate exclusive 3D digital models of every player and enter them into FIFA’s database. When a controversial decision occurs, the system can then instantly provide any angle — including a fully virtual camera perspective — presenting the offside line and foul actions in 3D to fans around the world. It’s a much more cinematic experience — less forensics lab, more film production. 36Kr36Kr

Then there’s the referee’s-eye view, which might be the most creatively exciting thing happening in broadcast this tournament. Cameras mounted on officials have been trialled before, but the footage was always too shaky to actually use. Using AI-powered stabilisation software developed by Lenovo, footage from the referee’s body camera is now smoothed in real time, reducing the motion blur caused by rapid movement — significantly enhancing the quality of these shots and allowing them to feature more frequently in official match broadcasts. The result is something we’ve never really seen before: the genuine, ground-level, first-person chaos of a World Cup match at full pace. That’s not just technically interesting — it’s a new form of storytelling. World Soccer Talk

Everyone’s a Creator Now

What’s happening beyond the official broadcast might matter just as much. Fans can now enter a simple prompt — something like “generate a mixed-cut of all the ball-touching moments of this player in this match” — and receive a high-quality short video within seconds. That’s a genuinely significant shift in who gets to tell the story of the tournament. 36Kr

FIFA has also partnered with TikTok and YouTube as its first-ever “preferred platforms”, giving TikTok the ability to live-stream parts of matches and access to behind-the-scenes content, while YouTube’s deal opens up highlights, some full live-streams, and first-party access to archive footage from previous tournaments. The World Cup has always been a content ecosystem — it’s now explicitly distributing the tools of creation alongside the content itself. Infinitysport

And there’s a term FIFA is using for what’s coming to screens this summer: “data-tainment” — live statistical layers designed to give fans what it describes as “unparalleled insight and enjoyment”. Win probabilities, pressing intensity, real-time tactical maps — the kind of thing American sports audiences are used to, now grafted onto the world’s most-watched sporting event. Infinitysport

So — Is This a Good Thing?

I think the honest answer is: mostly yes, but with some things worth watching carefully.

The broadcast innovations are genuinely exciting. The referee’s-eye view has the potential to be extraordinary television — the kind of perspective that filmmakers have spent decades trying to fake. Making VAR more visually legible is an unambiguous improvement. When fans can actually understand a decision rather than staring at a frozen armpit, that’s good for the game.

But there are a couple of tensions worth sitting with.

One is around what AI-rendered visuals do to our perception of decisions. Beautiful, precise-looking graphics imply objectivity. But the underlying system still has training data, assumptions, and error margins. The presentation can make a contested call feel more settled than it actually is.

The other is a broader question about what it means when a single technology partner — Lenovo in this case — becomes the lens through which billions of people experience a global event. Not in a conspiratorial sense, but in the sense that the choices made about how to render a VAR decision, what data to put on screen, how to frame a moment of controversy — those are creative and editorial decisions as much as technical ones. And increasingly, they’re being made at the infrastructure level.

None of this diminishes what’s about to happen. Six billion people watching, 104 matches, the most immersive broadcast in the history of the sport. It’s going to be extraordinary. But the 2026 World Cup feels like a live experiment in what AI-augmented storytelling actually looks like at scale — and that means it’s worth paying attention not just to the football, but to how the football is being told.

By the way, in the UK, the heart of the television coverage comes out of the studios of our friends at dock10 in MediaCityUK and the BBC is teaming up with them this year to produce a family fan zone over the tournament period. It’ll be a fantastic destination for the community and I’ll share more about that later, but keep it in mind to produce your events, bring your international community, and generally turn it into a massive celebration! They’ll even be a gaming hub for your esports fix!

Andy Miah

Chair in Science Communication & Future Media, University of Salford, Manchester.

http://www.andymiah.net
Previous
Previous

What should we make of the Enhanced Games?

Next
Next

The Olympic Esports Reset