On 23rd Feb, Manchester Metropolitan University hosted a VR/AR conference, with over 150 delegates from industry and academia. Here's the manuscript of my talk, titled 'In Search of Reality'
This happened
Viewing entries in
Digital
On 23rd Feb, Manchester Metropolitan University hosted a VR/AR conference, with over 150 delegates from industry and academia. Here's the manuscript of my talk, titled 'In Search of Reality'
The NHS recently announced plans to trial an artificially intelligent mobile health app to a million people in London. The aim is to help diagnose and treat patients by engaging them in a real time text message conversation which will complement the NHS 111 phone based service (which was criticised by the Care Quality Commission watchdog). The app’s designers, Babylon Healthcare Ltd, use algorithms to make initial diagnoses which are then followed up with human consultations. It has already received a glowing CQC evaluation.
The app is likely to provoke a mixed response, with enthusiastic technophiles up against those concerned that more technology means a less human healthcare service. Yet, with the NHS being described as suffering from a humanitarian crisis, and with a growing healthcare burden and limited resources, some smart solutions are needed. It is hard to deny that problems of limited funding are enduring features of this unique public service. Perhaps AI has the answer.
In fact, providing effective healthcare is always a combination of systematised technological efficiency combined with patient centred human care. Polarised views on technology are often not helpful. It’s also necessary to recognise how this approach to healthcare is part of a wider technical revolution in which connected objects in the Internet of Things will change everything from healthcare to traffic maintenance.
The NHS app is really simple to use and has been likened to using the social messaging service WhatsApp – but with one crucial difference: you are chatting with a computer, not a person. Once the app is downloaded, you log your basic health information, and then start explaining your symptoms. The robotic “responder” will say things like: “I just need a few details from you before we get started,” and “nearly there” to keep the conversation going. After a more detailed exchange, it might come to a conclusion along these lines:
Ok so your symptoms don’t sound urgent, but I think they require further investigation. Make sure you arrange a consultation with a GP within the next two weeks. If left, symptoms like yours can become more serious, so book now while you remember and I’ll remind you closer to the time. If things change in the meantime and you become more unwell, speak to a doctor as soon as you can.
This digital diagnosis service intends to provide an additional communication tool between the NHS and patients. It it part of a broader ecosystem of digital health services which include online health tracking. Also, the app takes advantage of the fact that some people these days are likely to be more comfortable chatting by text than they are with talking on the phone.
This digital phenomenon is driven by the promise of a wider technological fix to social problems. Applications within healthcare could bring about big wins for society, where the functionality of the device is made all the more efficient by the aggregation of “big data” that it generates. Tech firm Babylon is joined by other big players seeking to do similar things, such as Google’s Deep Mind, which wants to mine NHS data to to enable earlier diagnoses for example, or to achieve more effective monitoring of treatments.
At the world’s largest tech expo in Las Vegas at the start of 2017, home AI systems have been one of the biggest hits. So perhaps the NHS has found an intelligent solution at just the right time. People may now be far more willing to have a “relationship” with an attentive machine than a call centre drone.
Driving these developments is the assumption that, within a digital knowledge economy, these forms of communication can offer more neutral and accurate responses, circumventing human error. Yet, scholars within the emerging field of critical digital health studies suggest that algorithms must be understood as part of a complex network of interconnections between human and non-human actors. A recent study comparing physician and computer diagnostic accuracy revealed that doctors “vastly outperformed” algorithms
So we need to ask some key questions about the assimilation of AI into healthcare. How do people make sense of the list of possible diagnoses they receive from the machine? Will people follow the advice, or trust it? How will AI need to be tailored to accommodate human variation, by geography, capacity, or cultural identity. Another important aspect of this trial will be the consideration given to the backgrounds of the users. Given enduring concerns about inequalities of digital access and digital literacy, trials for future digital health tech need to be conducted amongst those populations with limited resources, experiences, and technological infrastructure.
Perhaps the biggest question we face in a world where ever more of our data is locked up in the mobile app environment, is over the proprietary and privacy of our data. How can we ensure that we have the freedom to move our health data around, over time, and ensure that it is safe and secure? We may need a new Bill of Health Data Rights to underpin and limit their exploitation of our data, and work on this must start now.
Emma Rich, Reader, Department for Health, University of Bath and Andy Miah, Chair in Science Communication & Future Media, University of Salford
This article was originally published on The Conversation. Read the original article.
This week, I've been in Canada for a couple of nights, speaking at the FINA World Aquatics Convention. It was an amazing event really and a lovely experience. My panel focused on the digital experience, and we had some fantastic experience among the speakers, which considered of Claude Ruibal (formerly YouTube, GoPro), Peter Diamond Executive Vice-President, Programming, NBC Olympics, and Will Bastin (GMS Manager, FINA)
At the awards gala, Michael Phelps was given a lifetime legend award and it really feels like a special year for swimming. With Phelps making history as the most decorated Olympian of all time, and concluding his career in Rio, it was a really touching setting, quite low-key - compared to the Olympics - and, as he put it, a feeling of being among "family". I think a lot of emotions were quite high and it was especially nice to see him here, after having last seen him win gold in Rio, in a very different setting.
Here is Phelps at the event, followed by a shot I took during the Rio Games. Slide screenshots from my presentation follow, which was the first outing of my new book, Sport 2.0 for The MIT Press. A web resource will follow soon!
The moment captured in this photograph that I took in Rio actually appeared in the Phelps video showreel of his career.
And at the ceremony...
Finally, my slides...
As part of our Creative Entrepreneurs event at Salford University, i took part in a panel on how virtual reality can be used to enrich a business. Among the panelists was the amazing Robin McNicholas of Marshmallow Laser Feast and Sarah Jones, a leading influener in VR.
I talked about our Virtual Chernobyl project, which brought people into a place that is uninhabitable, taking them through content that is captured as data by one of our leading researchers. This fusion of communication and research is crucial to us.
At the end, we had a go at doing the mannequin challenge too :)
For the BBC Digital Cities week at University of Salford, I gave a talk on VR, which looked at the cross over between what cities are doing with digital and how sports are evolving into these spaces. The BBC's Academy came along to produce an interview, captured by Charles Miller here.
The amazing Beth Hewitt at Salford University produced this fantastic afternoon event within the BBC Digital Cities week, which I opened with a talk on how Virtual Reality is changing what sports involve. Here's a summary of the event from the BBC's journalist Charles Miller, who came up from London to capture some of the afternoon.
As part of the BBC Digital Cities week, I was delighted to take part and open the VR/AR Show and Tell event at Manchester Metropolitan University's Digital Innovation hub last week. It brought together some really amazing pioneers in VR, demonstrating how it can be an interface for research, industry, art, and entertainment. It was a fantastic affirmation of England's vibrant North West VR/AR network!
Among the people there was WizDish, which is a fantastic low friction platform to allow a player of a VR game to physically walk on the plate, thus moving a character within the digital game. Here's what it looks like.
Today, I am in Switzerland, giving a talk about how to utilize social media to build a reputation as a researcher. My take on this is to think about how best to utilize the range of creative media around us, as academics, and to explore the overlap between journalism and academia in that pursuit.
This configuration allows us to develop a holistic approach to nurturing reputation, with community building, and awareness raising, while ensuring that we don't treat the media as a static entity.
We need to ensure that our use of media - social or otherwise - is not just about instrumental values, but about co-creating and innovating as researchers.
Today at Media City, we have our first eSport conference, with some really amazing speakers, who are thought leaders and doers in the industry. It's such a privilege to have to have such excellent folk to our place to plan the future!
The University of Salford Centre for Sports Business, in collaboration with The Digital Cluster (part of CARe), and World Gaming Executives is hosting a one-day symposium on the 2nd November 2016 at the University of Salford at MediaCityUK on eSports and the Future of Sport.
This event will include talks by leading academics in the field, and those working in the management and provision of eSports. This will explore the rapidly developing business of eSports, and consider its relationship and synergies with the changing nature of more traditional sports.
The event is free and open to anyone interested eSports, the business of digital gaming, digital media, or the changing nature of professional sports.
Garry Crawford (University of Salford)
Andy Miah (University of Salford)
Trevor Keane (Celtic eSports League)
Chester King (CEO International eGames Group)
Christopher Paget (Sheridans, Media Law)
Dr Mark Johnson (York Digital Hub) & Dr Jamie Woodcock (LSE)
Dominic Sacco (British eSports Association), Carleigh Morgan (King’s College London), Malph Minns (Strive Sponsorship), Josh Williams (NUEL)
Last week, I was in Paris giving a talk for the News Media Coalition about how to future proof in a rapidly changing media industry. I covered everything from social media to virtual reality. There's so much work here to be done, but journalism has something we need to protect. Here's my talk:
Accompanying my A-Z of Social Media for Academia re-launch, in partnership with the Times Higher Education, I published a 2 page article on the value of social media. I will also have monthly updates on social media for the magazine, so keep an eye out for that!
Today, I re-launch the A-Z of Social Media in partnership with Times Higher Education. We have produced a double page feature in the print magazine, and I'm going to be working on a monthly column for inclusion, which will have updates.
The online version within their website will still have the list in full, with any updates, and we are working on a dynamic function within it, to make it more engaging and useful. This is a great way for the list to reach out even further and I'm really excited to be working on something more regularly for THE!
The resource can be found here
For citation purposes, please use
Miah, A. (2016) The A-Z of Social Media for Academia, Times Higher Education, Available: https://www.timeshighereducation.com/a-z-social-media [Available Online]
Yesterday, I went to Warwick University to give a talk about using social media for research and impact. It was an event organized by Luke Robert Mason, focused on young scholars mostly. The question that I am often asked at such meetings is how much time I spend doing social media. The answer is usually that it is hard to quantify, but that it's not just time spent communicating.
My time spent using social media is time spent doing the kinds of things that we need to do as academics, to stay ahead of the curve. A lot of it is about discovery - finding out about new projects, initiatives, headlines, research, networks - which feeds into wider processes of research that I undertake. Usin social media means I also use email much less than I used to. Instant messaging through WhatsApp or Facebook are now critical ways for me to contact students and colleagues.
However, the main reasons I use social media a lot have to do with the underlying principles of its ethos - it is user centred, so you can decide what you want to say, rather than rely on the media to interpret it for you, it is the place where people are discovering learning opportunities - and it allows us to grow our communities more effectively.
All of these things are crucial to doing research and so using social media is a no brainer for me.
here are the slides
This week, I am in Lausanne for the Sport Future Rendezvous 2016 conference, organized by good friend Professor Jean-Loup Chappelet at the University of Lausanne. I took the chance to talk about the biodigital interface, the growth of e-sport, biotechnological change, ingestible sensors, and virtual realities. But the big controversy, as always, was my views around doping, which did hijack the futures debate a little. In any case, here's my presentation.
Thanks to Michel Filliau for the photograph.
This week, I was over in Dublin for a Virtual Reality conference organized by Professor Timothy Jung in collaboration with the Dublin Institute of Technology. I covered all things virtual and sport, here's what I said....
My talk at the Sport Accord in Lausanne this year focused on e-sports, an area of focus for my forthcoming book for The MIT Press, out later this year. My talk was followed by a panel debate with Patrick Nally (President, International Federation of Poker), Alex Lim (Sec Gen, International e-Sport Federation), and Chris Osborne (BBC Sport).
Here's the livestream recording
Here's the prezi...
Last week in my penultimate seminar for our ELS Study Skills course, we covered revision tips, but instead of just running through ideas, we thought we'd try to come up with a top 10 list, based on the range of top tips others provide. Here's what revision looks like for the student who lives in a world of social media and mobile apps. Hope it's useful for you!
Contributors include: Flossie Washborne, Lydia Watts, Steven Wheelhouse, Rhona Wood,
Last week, I interviewed for BBC's Chris Osborne on the use of virtual reality in sport. A great article followed.
This week, i gave a talk with colleagues at Salford University, focusing on how we want to build collaboration with industry partners and work towards more co-creation of research. Here's the presentation.
Tonight, I appeared on BBC 5 Live, a feature 90min show about the development of digital gaming in football. It was hosted at the National Football Museum and brought together a great cast of expertise in the room, including the England's Captain of the Women's team, Steph Houghton. Here's the show.