Digra ScotlandDec, 2004-12-14
James Carse – game theorist at NYU – ‘finite and infinite games’
Sutton-smith – the ambiguity of play - seven rhetorics of play - modern o play as freedom o play as development o play as imagination and creativity (arts, media, science) - ancient o play as power and contest o play as group identity o fate and chaos o play as laughter, subversion
prodigy90_med – advert on gaming – sport related narrative
relationship between ethics and gaming
aint misbehaving: play in organisations, matt statler et al, imagilab, 2002
Daniel Livingstone
AI in Games - ai = adding behaviour or character - not officially AI - e.g. Guard State Machine o player, guard, player doesn’t want to be seen by guard. o Basic programming is using a ‘state machine’, not really AI, but creates illusion of AI. o If we make a noise, guard will ‘hear’ and investigate
Natural problem solving systes - brains, evol, - immune syst - artif o – artif neural networks o genetic algorithms (and evolstrategies) o artif immune sytems
The Genome -