A Deep Blue Grasshopper: Playing Games with Artificial Intelligence


Back when I was a PhD student, I discovered philosophy of mind and spent some of my early years wrestling with Turing’s ‘Imitation Game’ and the response of his contemporaries to the question ‘Can machines think?’ This question opens the new movie release inspired by Turing’s work and it seems a good reason to re-publish one of my papers that address the matter of how we devise the appropriate kind of test to answer this question. The paper I published was part of a collection on Philosophy and Chess and my piece 'A Deep Blue Grasshopper: Playing Games with Artificial Intelligence' interrogated the limits of the rationale mind in devising relevant tests for AI. Instead, it proposes games of greater complexity that

Whereas Turing's classic test relies on the human failure to distinguish between a computer and a human when occupying a particular role, the storytelling proposition requires a computer to make sense of second order concepts, such as joke telling. Anyway, I will let the article do the work, find below some of the key texts I have read that speak to the idea of discovering an answer to this question. These readings were my foundation for the subject:


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Searle, J. (1980) Minds, Brains, and Programs. Behavioural and Brain Sciences, 3 (3), p.pp.417–458. Available at: http://members.aol.com/NeoNoetics/MindsBrainsPrograms.html.

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