Sport 2.0 is my new book published by The MIT Press (Jan, 2017). It takes readers on a whirlwind tour of how digital technology has changed how sports are played, watched, and how we evaluate performance.
In three parts, Sport 2.0 covers everything from social media to virtual reality, and everything in between.
This digital resource accompanies the book and provides additional insight into many of the references, including links to video resources, images, and data that is not available anywhere else, sometimes because the content has been removed from the Internet.
This resource replicates the book's index and takes you to additional materials. Where possible, it prioritises video and each selection takes you into one story within the book. It is designed to accompany the reading.
Abandon Normal Devices